Directx In Microsoft Vs Mac
Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK.
Mar 20, 2020 Microsoft has announced a new version of its DirectX 12 API that it's calling DirectX 12 Ultimate. Microsoft says it is the “culmination of the best graphics technology” it has ever introduced. Sep 22, 2015 Wine has its own directX implementation. Installing MS DirectX is not a good idea ad can actually break things or make things run worse. It can help with some games, but you shouldn't do it unless the game will not work without it. That doesn't mean the game says it wants directx that you should install it. You should only install it if, and only if the directX in Wine is not working right. Jul 07, 2019 DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware. Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently which. Apr 11, 2017 Install Visual Studio for DirectX development. First, download Visual Studio 2017 and launch the Visual Studio installer. To build DirectX desktop games, choose the “Game development with C” workload under the “Mobile & Gaming” category. This workload gives you the core tools to build DirectX games for desktop, which includes the Visual Studio core editor, Visual C compiler. Sep 16, 2015 Like DirectX, Metal is intended to provide games and applications, direct access to your Mac’s GPU, allowing improved rendering, frame rates, and other benefits. Metal was actually introduced in iOS 8, but with the recent announcement that it will be rolled into OS X, 10.11, El Capitan, graphic performance on Macs, particularly with regard to gaming, is likely to improve by leaps and bounds. The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on. May 27, 2015 As DirectX is Windows based only: 1. Use Bootcamp to install Windows 7/8/10 on your Mac 2. Or check out Crossover's DirectX 9 (=max) Check the link for the use of further info's about CrossOver!
We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. As DirectX technologies matured, they became relevant to a broader range of applications. Today, the availability of Direct3D hardware in computers drives even traditional desktop applications to use graphics hardware acceleration. In parallel, DirectX technologies are more integrated with Windows. DirectX is now a fundamental part of Windows.
Because the Windows SDK is the primary developer SDK for Windows, DirectX is now included in it. You can now use the Windows SDK to build great games for Windows. To download the Windows 8 SDK, see Windows SDK and emulator archive.
The following technologies and tools, formerly part of the DirectX SDK, are now part of the Windows SDK:
Technology or tool | Description |
---|---|
Windows Graphics Components | The headers and libraries for Direct3D and other Windows graphics APIs, like Direct2D, are available in the Windows SDK. [!Note] |
HLSL compiler (FXC.EXE) | The HLSL compiler is a tool in the appropriate architecture subdirectory under the bin folder in the Windows SDK.[!Note] |
PIX for Windows | A replacement for the PIX for Windows tool is now a feature in Microsoft Visual Studio, called Visual Studio Graphics Debugger. This new feature has greatly improved usability, support for Windows 8, and Direct3D 11.1, and integration with traditional Microsoft Visual Studio features such as call stacks and debugging windows for HLSL debugging. For more info about this new feature, see Debugging DirectX Graphics. |
XAudio2 for Windows | The XAudio2 API is now a system component in Windows 8. The headers and libraries for XAudio2 are available in the Windows SDK. |
XInput for Windows | The XInput API is now a system component in Windows 8. The headers and libraries for XInput are available in the Windows SDK. |
XNAMATH | The most recent version of XNAMATH, which is updated for Windows 8, is now DirectXMath. The headers for DirectXMath are available in the Windows SDK. |
DirectX Control Panel and DirectX Capabilities Viewer | The DirectX Control Panel and DirectX Capabilities Viewer utilities are included in the appropriate architecture subdirectory under the bin folder in the Windows SDK. |
XACT | The Xbox Audio Cross Platform Tool (XACT) is no longer supported for use on Windows. |
Games Explorer and GDFMAKER | The Games Explorer API presents games to users of Windows. The Games Explorer API is supported only on Windows Vista and Windows 7. Use the Games Definition File Maker tool (GDFMAKER.EXE) to declare game ratings for Windows Store apps. The Game Definition File Maker tool (GDFMaker.exe) is included in the x86 subdirectory under the bin folder in the Windows SDK, and supports both Windows Store apps and Win32 desktop applications. [!Note] |
Samples | All new samples that highlight DirectX technologies on Windows are online in the Windows SDK Samples Gallery. Most samples for older versions of Direct3D are only available for download in previous versions of the DirectX SDK although a number of them are online as well. For more info about these samples, see DirectX SDK Samples Catalog. |
Managed DirectX 1.1 | The .NET DirectX assemblies are deprecated and are not recommended for use by new applications. There are a number of alternatives available. See DirectX and .NET. |
For access to historical versions of these DirectX SDK tools and technologies, download previous versions of the DirectX SDK from the Microsoft Download Center. We shipped the last version of the DirectX SDK in June 2010.
Note
The DirectX SDK fails to install if you have a certain version of the Visual C++ 2010 Redistributable Package already installed. For more info about and a solution to fix this issue, see 'S1023' error when you install the DirectX SDK (June 2010).
Using DirectX SDK projects with Visual Studio
The samples from the June 2010 DirectX SDK are supported with premium Visual Studio SKUs (Microsoft Visual Studio Professional 2012, Microsoft Visual Studio Ultimate 2012, Microsoft Visual Studio Professional 2013, or Microsoft Visual Studio Ultimate 2013) on Windows 7 and the Windows 8 and later releases. Due to the transition of DirectX headers and libraries into the Windows SDK, changes to the project settings are needed to build these samples correctly with how the Windows 8 SDK and later is packaged with the premium Visual Studio SKUs.
These steps also apply to your own projects that are dependent on the DirectX SDK.
Ensure that the June 2010 release of the DirectX SDK is installed on your development computer. If you install onto a computer running Windows 8 and later, you will be prompted and required to enable .NET 3.5 as a prerequisite installation to the DirectX SDK.
Note
The DirectX SDK fails to install if you have a certain version of the Visual C++ 2010 Redistributable Package already installed. For more info about and a solution to fix this issue, see 'S1023' error when you install the DirectX SDK (June 2010).
Make sure that you are using one of the premium Visual Studio SKUs. Microsoft Visual Studio Express 2012 for Windows 8 or Microsoft Visual Studio Express 2013 for Windows won't build Windows 8 and later desktop applications such as the DirectX SDK samples. To install one of the premium Visual Studio SKUs, go to: Visual Studio downloads and follow the instructions.
Use the DirectX SDK Sample Browser to install the project files for the desired sample. Open the sample’s Microsoft Visual Studio 2010 compatible solution file (suffixed with _2010).
If you are opening the sample on a system that only has Microsoft Visual Studio 2012 or Microsoft Visual Studio 2013 installed, you get the following message: 'This solution contains one or more projects using an earlier version of VC++ compiler and libraries. Each project can be updated to use the VC++ compiler and libraries (v110).' Choose the Update option from this dialog box to update before you open the project.
Otherwise, you can update to the Visual Studio 2012 or Visual Studio 2013 C++ 11 compiler and libraries after they have loaded by right-clicking on the solution and choosing Update VC++ projects.
2020-3-26 Remove Hidden Information From Office Documents. Here is how you can view and remove hidden data and personal information from office files created using Microsoft Office 2007, where the metadata is more hidden, compared to Office 2010 and 2013. Open the file that you want to remove hidden information from. Microsoft word for mac remove personal information free. 2017-12-10 Word for Mac 2016 - Document Inspector, Removing Personal Identifying Information I am running a peer-review journal with postgraduate students and in order to have a blind review, I would like to know how I can remove personal information like author names and the names of commenters. Find and remove hidden data and personal information with the Document Inspector. You can use the Document Inspector to find and remove hidden data and personal information in Word documents. It is a good idea to use the Document Inspector before you share an electronic copy of your Word document, such as in an e-mail attachment. 2020-4-2 This information is typically displayed when you hover over a Word file, or if you open the Properties menu for the file and click the Details tab. But you can follow the instructions below to remove that personal information from the Word 2010 file. Step 1: Open the Word document from which you wish to remove your personal information. 2019-12-31 Some consultants face the situation that he/she gives writing comments in Microsoft Word documents but the comment boxes show his/her personal name and contact information. This document will tell you how to remove your name and contact information in comment boxes if you are using a personally-owned copy of Microsoft Word on a Mac.
D3DX is not considered the canonical API for using Direct3D in Windows 8 and later and therefore isn't included with the corresponding Windows SDK. Investigate alternate solutions for working with the Direct3D API. For legacy projects, such as the Windows 7 (and earlier) DirectX SDK samples, the following steps are necessary to build applications with D3DX using the DirectX SDK:
Modify the project’s VC++ directories as follows to use the right order for SDK headers and libraries.
- i. Open **Properties** for the project and select the **VC++ Directories** page. ii. Select **All Configurations and All Platforms**. iii. Set these directories as follows:
- Executable Directories: (On right-side drop-down)
- Include Directories: $(IncludePath);$(DXSDK_DIR)Include
- Include Library Directories: $(LibraryPath);$(DXSDK_DIR)Libx86
- Library Directories: $(LibraryPath);$(DXSDK_DIR)Libx64
iv. Click Apply.
v. Choose the x64 Platform.
vi. Set the Library Directory as follows:Wherever 'd3dx9.h', 'd3dx10.h', or 'd3dx11.h' are included in your project, be sure to explicitly include 'd3d9.h', 'd3d10.h' and 'dxgi.h', or 'd3d11.h' and 'dxgi.h' first to ensure you are picking up the newer version. You can disable warning C4005 if needed; however, this warning indicates you are using the older version of these headers.
Remove all references to DXGIType.h in your project. This header doesn't exist in the Windows SDK, and the DirectX SDK version conflicts with the new winerror.h.
All D3DX DLLs are installed onto your development computer by the DirectX SDK installation. Ensure that the necessary D3DX dependencies are redistributed with any sample or with your application if it is moved to another machine.
Be aware that replacement technologies for current uses of D3DX11 include DirectXTex and DirectXTK. D3DXMath is replaced by DirectXMath.
Ensure that you are using the new version of the HLSL shader compiler by observing the following conditions:
Changing the executable directory as per step 5 will cause project builds to use FXC from the Windows SDK install. Be aware that HLSL files are now officially recognized by Visual Studio. You can add them as project files and set compiler options through the project system. Microsoft work for mac filehippo.
Invoking run-time compilation through the legacy D3DX DLL will use the incorrect older version of the HLSL compiler. Replace all references to D3DXCompile*, D3DX10Compile*, and D3DX11Compile* APIs in your code with the D3DCompile function in D3DCOMPILER_46.DLL or D3DCOMPILER_47.DLL.
Any project that uses run-time shader compilation must have D3DCOMPILER_xx.DLL copied to the local executable path for the project. This DLL is available in this sub-directory of the Windows SDK installation under %ProgramFiles(x86)%Windows Kits8.0RedistD3D or %ProgramFiles(x86)%Windows Kits8.1RedistD3D where is x86 and x64.
The D3DCOMPILER_46.DLL or D3DCOMPILER_47.DLL from the Windows SDK is not a system component and should not be copied to the Windows system directory. You can redistribute this DLL to other computers with your application as a side-by-side DLL.
Any project that uses the XInput API and is intended to run on Windows 7 or older versions of Windows need to use either the legacy version (9.1.0) or will need to explicitly include the headers and libraries for this component from the DirectX SDK. The XInput header and XINPUT.LIB that are included in the Windows SDK target only the version (1.4) that ship as part of Windows 8 and later. The same header can be used with XINPUT9_1_0.LIB to use the legacy version, which is included with older versions of Windows. The legacy version of XInput doesn't detect full capabilities or support controller-integrated audio, so if support for these features is required, you must use the DirectX SDK version (1.3).
To use the full-featured down-level XInput API, you should
#include
the specific XInput headers from the DirectX SDK directly:#include <%DXSDK_DIR%Includexinput.h>
..and in your linker options for Additional Dependencies, link directly to the DirectX SDK XInput library:
%DXSDK_DIR%Includexinput.lib
The XINPUT1_3.DLL binary is installed to the Windows system directories by the DirectX SDK installation on your development computer. You will need to redistribute this binary with your application using the DirectX Setup installation from the DirectX SDK.
Any project that uses the XAudio2 API and is intended to run on Windows 7 or older versions of Windows need to use either the older version (9.1.0) or explicitly include the headers and libraries for this component from the DirectX SDK. The XAudio2 headers and libraries that are included with the Windows SDK target only the version (2.8) that is included as part of Windows 8.
For example, with XAudio2, you should
#include
the specific XAudio2 headers from the DirectX SDK directly:#include <%DXSDK_DIR%Includexaudio2.h>
..and in your linker options for Additional Dependencies, link directly to the DirectX SDK XAudio2 library:
%DXSDK_DIR%Includexaudio2.lib
The XAUDIO2_7.DLL binary is installed to the Windows system directories by the DirectX SDK installation on your development computer. You need to redistribute these libraries with your application using the DirectX Setup installation from the DirectX SDK.
If you’ve used the DirectX SDK with past versions of Visual Studio, the Visual Studio 2010 upgrade might have migrated the DirectX SDK path into your default project settings. It is recommended that you remove these settings to prevent future build errors. In the %USERPROFILE%AppDataLocalMicrosoftMSBuildv4.0 directory, modify the Microsoft.Cpp.Win32.user and Microsoft.Cpp.x64.user files to remove all references to DXSDK_DIR paths. Alternatively, you can remove the entire
node that contains the Path entries such as and to revert to standard defaults. If you don’t see references to DXSDK_DIR in these files, no changes are necessary. If the resulting app supports Windows Vista with Service Pack 2 (SP2) as well as Windows 7 and Windows 8 and later, set the Preprocessor Definition named _WIN32_WINNT to 0x600. If it only supports Windows 7 and Windows 8 and later, set it to 0x601.
For example:
- Open Properties for the project and select C/C++ > Preprocessor.
- Select All Configurations and All Platforms.
- Go to the Preprocessor Definitions section and set _WIN32_WINNT=0x600.
- Click Apply.
Related topics
Games for Windows and the DirectX SDK
-->This content focuses on using DirectX in a Win32 application. For information on using DirectX in a UWP application, see the Windows 10 game development guide (UWP).
Directx In Microsoft Vs Mac Controversy
In this section
Topic | Description |
---|---|
Getting Started with DirectX graphics | Microsoft DirectX graphics provides a set of APIs that you can use to create games and other high-performance multimedia apps. DirectX graphics includes support for high-performance 2-D and 3-D graphics. |
Programming DirectX with COM | The Microsoft Component Object Model (COM) is an object-oriented programming model used by several technologies, including the bulk of the DirectX API surface. |
Direct2D | Direct2D is a hardware-accelerated, immediate-mode, 2-D graphics API that provides high performance and high-quality rendering for 2-D geometry, bitmaps, and text. |
Direct3D | Direct3D enables you to create 3-D graphics for games and scientific apps. |
DXCore | DXCore is an adapter enumeration API for graphics and compute devices, so some of its facilities overlap with those of DXGI. |
DirectWrite | DirectWrite supports high-quality text rendering, resolution-independent outline fonts, and full Unicode text and layouts. |
DirectXMath | DirectXMath provides an optimal and portable interface for arithmetic and linear algebra operations on single-precision floating-point vectors (2D, 3D, and 4D) or matrices (3×3 and 4×4). |
windowsnumerics.h APIs | The windowsnumerics.h header file defines C++ vector and matrix types in the Windows.Foundation.Numerics namespace. |
Classic DirectX Graphics | Microsoft DirectX graphics technologies that are currently minimally used. We do not recommend using these classic DirectX graphics technologies for new apps. |
Tools for DirectX Graphics | Describes tools for DirectX Graphics. |
DirectX Graphics Articles | Contains technical articles for DirectX Graphics. |
XAudio2 APIs | Provides a signal processing and mixing foundation for games. XAudio2 replaces DirectSound. |
XInput game controller APIs | Describes how to use the XInput API to interact with the Xbox 360 Controller when it is connected to a Windows computer. XInput replaces DirectInput. |